![]() ![]() ![]() ![]() For me, I think it is what you're saying, Warren. Steve: The interesting thing about this discussion is that there are a couple of us here, me and Tom, who really came to an understanding of immersive sims as fans first, and then got to actually do work in that space. Harvey Smith: Let's alienate ourselves as much as possible. Steve Gaynor: And I think it's perfectly fair-I think we should start calling them instead of immersive sims, probably digital LARPing. And the immersive sim is the perfect way to do it. That sort of real-time you are there, nothing stands between you and belief that you're in an alternate world, that is something that I guess LARPing gets a little close to, and D&D gets pretty darn close to, but we're the first mainstream medium that can actually do that. When I look at what games can do that other media can't, I instantly go right to the immersive sim. Warren Spector: I have a firmly-held belief that to honor a medium, and for it to grow, you have to do what it does that no other media can do. He was also the director on Deus Ex and is currently working on System Shock 3. Warren Spector was a designer on Ultima VI and a producer on Ultima Underworld and System Shock, the forefathers of today's immersive sims. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |